About Me
I am a C++ programmer that have worked mostly in Unreal Engine but I also have worked in an inhouse engine. I have general knowledge about a lot of things including gameplay, graphics and systems.
Technical Skills
Programming Languages
- Modern C++
Technologies & Tools
- Unreal Engine
- Vulkan
- OpenGL
- Git
- SVN
- Rider
- Visual Studio
Areas of Interest
- Performance Optimization
- Development Tools
- Graphics Programming
- Game Engine Development
- Gameplay Development
Personal Projects
DragonForge-Engine
- Modern C++ Game Engine
- Modular Multi-Renderer Architecture
- Focus on Flexibility and Performance
Contact
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